“So do you think the game was designed for men, women, or both?” I asked Victoria. It was how I usually ended my interviews for my senior thesis, which is on women who play
World of Warcraft.
“I think it was designed for men,” she answered. “I think they did a decent job with throwing in some female aspects, but I think in general it was designed for men.” Her answer is not atypical of the other women I interviewed. None of them thought that the game was designed for women, though they agree that there are aspects that appeal to the female gamer.
Ok, I am sure you guys are getting sick and tired of being told how chauvinistic gaming is, and how gaming makes teenagers kill people, and how games are ruining the world. I'll put you at ease right away as I staunchly disagree with the latter two statements, though the first has some truth to it. But, I promise that the purpose of this piece is not to berate male gamers for their sexist ways (but the girls I interviewed did complain about the sexism in WoW, so knock it off!). I am here to help you, gents, by showing how you can tap into one of the few markets yet unclaimed by the industry: women.
Why even bother to convince you that women should be actively designed for in the mainstream gaming industry? We, the women, need the experience that gaming offers. Gaming offers a chance to become acquainted with computers – with use of software, with installation of software, and, as anybody who has changed a graphics card to improve the look of an Epic Flying
Mount can attest to, with hardware. In an industry where women are still grossly underrepresented we need all the help we can get, and games will be a big help.
And what does the industry gain from this relationship? Money. Plain and simple. The market of boys young and old who buy video games is pretty much tapped out. I promise you there isn't some guy somewhere who one day is going to stumble into Target and say, “Play Station? What's that? What have I been missing out on?!” Plus, do you guys know how much a pair of Manolo Blahnik costs? What if you could convince an entire market share with plenty of disposable income to buy the latest console game – hell, to buy the console itself – instead of spending that money on a pair of shoes? I promise it can happen.
What you need to do is this: incorporate more flowers, puppies, and rainbows into your games. Oh, and pink, lots of pink. Just kidding! The
Purple Moon company already tried that, and it seriously flopped. Girls don't necessarily want games with flowers and puppies and rainbows. I've played those games, and they generally suck.
The true solution is even simpler than skewing the color spectrum of the game toward pink hues. All you need to do is offer the chance to play female avatars. (Ok, that's not all, but I'll save my attack on game packaging with nearly-naked women for another article.)
“But we have published games with female characters!” you say. Right. For first person shooters there's
Samus and there's
Lara Croft, one girl who is only revealed to be female in the final cinematic, and one who wears her guns in holsters around her thighs, people. Her thighs! It's not exactly a great start. Role playing games are a little better at including women, but they are still a minority of the characters available. And if anybody says “Chung Lee” I will round-house kick you faster than you can say, “cultural appropriation.”
So, to expand on the first point, we don't need the chance to play a female character every once in a while. We need it in every game. That is all (again, see the note re: packaging for the disclaimer).
I am sure more than one designer is laughing at me right now.
“That's all, she says?!” No, I am not a designer, but it seems to me that it should be easier than you think. The designers for
Mass Effect did it, so you can too. Take the same gameplay, the same storyline, and just rearrange the polygons to form a female body instead of a male one. Throw in a screen in the beginning of the game to give the player of which version to play, and you're good to go.
“But the story changes in Mass Effect based on which gender you choose.” Yeah, you got me there. The love interest options for your character does change based on whether your character is male or female. But there's an easy solution for that, too: give the player a choice to become romantically involved with any of the characters. In Mass Effect the male Captain Shepard can become romantically involved with Ashley Williams, the female Captain Shepard with Kaidan Alenko, and they can both become involved with the Liara T'Soni. Why not just make it a romantic free-for-all, with the option to be gay, straight, or one who loves a genderless alien? Makes sense to me. Hell, if the developers of
Harvest Moon were able to code the game to recognize which of the five girls in town you were courting, I think modern-day designers can handle three love interest options.
“You want us to make gay characters?” Not necessarily gay, but definitely bisexual. Equally open to a relationship with anybody of any gender, or even a lack of gender. You don't seem to have a problem with the super hot girl-on-alien kiss that slipped its way into Mass Effect, and I am sure the extra press attention helped sales of the game. Make the first game where the protagonist can be a super ass-kicking dude who kisses other super ass-kicking dudes, and I promise you will get tons of free publicity.
“But Mass Effect is an RPG. What about FPSs?”First person shooters do pose their own problems, but none that can't be overcome. There can be a
Doomgal, a
Gordina Freewoman, a
Mistress Chief. Well, I probably wouldn't call her “mistress,” but you get the point. The main aspect to consider with FPSs is that they don't offer the same choices that RPGs; instead of player actions moving the story, there is a set storyline that every player will experience. Again, I think it is rather simple to create two nearly identical cinematics, one with a male protagonist and one with a female. The story can be consistent between the two, unless there is some instance where the male protagonist does something with his penis. And at that point, you really might want to rethink your storyline. Seriously. No storylines where a penis is pivotal to the progression.
“But don't girls want different gameplay?” Oh jeez, come on guys. Girls aren't that different from boys. We like most of the same stuff. Of the women I interviewed for my thesis, not one of them said, “I really like the cats you buy from the crazy cat lady!” when I asked about their favorite part of the game. They liked to raid, they liked to run instances, and they liked to PVP. In other words, they liked to kick some ass, and I am sure they have all kicked yours at some point. Sure, some of them liked to roleplay, but the founder of roleplay was a man! (RIP, Gygax) And I am sure there are boys out there who would rather play
Spider Solitaire than
Grand Theft Auto. My point is that there are differences in game preferences, but those differences are not necessarily gendered. Some girls may not like a particular game, but there will be some boys who don't like it either.
“So that's really all we have to do? Then girls will play our games?” I can't make any promises, but it sure will help. And, like I mentioned before, the advertising strategy will probably have to move away from using big busty women. But with girls to play in every game and a sexism-free advertising strategy I think the industry will be ready to accept a female audience. With that and a plug from somebody like
Paris Hilton, you guys should be pretty much good to go. (Somebody has to make video games “Hot!”)
“Ummm... I'm out of questions.” Good, because I think I am done answering them. Like I said, the formula is simple:
+Female Characters
– Sexism
+ Paris Hilton endorsement
= Lots of Sales to Women
Why don't you go run the math and get back to me?
(This piece was originally part of my final project for my Sociology of Culture Class and is a spin-off of my
senior thesis)